Class BadgeSet
Represents a badge that can be applied to a NativeItem.
Inherited Members
Namespace: LemonUI.Menus
Assembly: LemonUI.SHVDN3.dll
Syntax
public class BadgeSet
Constructors
View SourceBadgeSet()
Creates a new empty BadgeSet.
Declaration
public BadgeSet()
BadgeSet(string, string, string)
Creates a new BadgeSet where both textures are in the same dictionary.
Declaration
public BadgeSet(string dict, string normal, string hovered)
Parameters
| Type | Name | Description |
|---|---|---|
| string | dict | The dictionary where the textures are located. |
| string | normal | The normal texture name. |
| string | hovered | The hovered texture name. |
BadgeSet(string, string, string, string)
Creates a new BadgeSet where both textures are in different dictionaries.
Declaration
public BadgeSet(string normalDict, string normalTexture, string hoveredDict, string hoveredTexture)
Parameters
| Type | Name | Description |
|---|---|---|
| string | normalDict | The dictionary where the normal texture is located. |
| string | normalTexture | The normal texture name. |
| string | hoveredDict | The dictionary where the hovered texture is located. |
| string | hoveredTexture | The hovered texture name. |
Properties
View SourceHoveredDictionary
The texture dictionary where the normal texture is located.
Declaration
public string HoveredDictionary { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
HoveredTexture
The texture to use when the item is hovered.
Declaration
public string HoveredTexture { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
NormalDictionary
The texture dictionary where the normal texture is located.
Declaration
public string NormalDictionary { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
NormalTexture
The texture to use when the item is not hovered.
Declaration
public string NormalTexture { get; set; }
Property Value
| Type | Description |
|---|---|
| string |